Archive for the ‘Second Life’ Category


Changes at Half Circle

December 23, 2005

Finished a major website redesign. A ‘games’ section will be added soon to cover some of the Flash and Java games I’ve put together. There should also be new animation up soon. I took some time off posting ‘finished’ works to study motion. Lots of fflour sacks and stick figures. Stuff I’m enjoying and happy with but it’s not worth posting. I’ve also been busy in the still-arts. These get posted under the art section but generally don’t feel significant enough to update the main page.

Finally, I should announce The 1.3 version of my BVH exporter is now available at this link. This version fixes a couple of calculation problems for a small set of values and adds an option to change the rotate order of the joints for the root joint and child joints.

Along with the BVH exporter, you can click here to download a fully rigged model which is compatible with Second Life, an interactive social environment available for free on Mac and PC, where you can model, animate, and interact with other people in real time.

That’s all for now. New animations, art, and games coming soon!


Free BVH importer and exporter for Maya 5

April 21, 2005

BVH or Biovision Hierarchy is one of the standards for motion capture. It’s a straight-forward text-based file format which defines a system of bones. Curiously, while this format is available for many 3D packages, it wasn’t included in Maya. I needed it for a project so I searched the web and found an importer and a spec, and proceeded to spend the next few weeks learning smart-sounding words like Euler Angles, Matrix Rotations, and Quaternions. Now it’s complete! An improved and debugged BVH importer and a glossy BVH exporter Both are written in MEL and have been tested with Maya 5.0.1 on the Macintosh. Any questions, comments, complaints, feature requests, bug observations, etc should be directed to e-mail.